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1C-Soft

Three Heroes. Adventures.

Якорь 14

Details not possible ((non-disclosure agreement) NDA)

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Якорь 13

GROm Games

Helium Rush: Zombie Attacks

Redemption Games Inc.

Sweet Escapes

Work began with the idea of ​​the level, then the idea was tested in practice. If an idea does not work well, it is replaced by another. Then the gameplay and level balance were tuned. Then the bugs were corrected and the level was polished to the desired quality. After the new data from the statistics - was being finalized.

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Owl Studio

Fables of the Kingdom III

I created a level design on paper using mechanics and elements.

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PEKA Entertainment

Jake's Adventure

I created a level design on paper using mechanics and elements.

Jake's Adventure
Jake's Adventure
Jake's Adventure
Jake's Adventure

BIGZUR Games

Coffee Break

Перерыв на кофе уровень
Перерыв на кофе уровень
Перерыв на кофе уровень
Перерыв на кофе уровень

Work began with the idea of ​​the level, then the idea was tested in practice. If an idea does not work well, it is replaced by another. Then the gameplay and level balance were tuned. Then the bugs were corrected and the level was polished to the desired quality. After the new data from the statistics - was being finalized.

Zoom Out Games

Archimedes: Eureka!

The work began with the coordination of content and conditions at the level, then the development of the level itself began. First, the level planning and placement of key objects were created, then roads were created and other objects were placed. Conditions and tasks were set. Then I created the primary gameplay and eliminated the shortcomings in it, then I looked for the best way to pass the level. After that, I polished the level to the desired quality.

Archimedes: Eureka! level
Archimedes: Eureka! level
Archimedes: Eureka! level
Archimedes: Eureka! level

12 Labours of Hercules

I worked as a level designer on the game series 12 Labors of Hercules (from III to VIII).

 

The work began with the coordination of content and conditions at the level, then the development of the level itself began. First, the level planning and placement of key objects were created, then roads were created and other objects were placed. Conditions and tasks were set. Then I created the primary gameplay and eliminated the shortcomings in it, then I looked for the best way to pass the level. After that, I polished the level to the desired quality.

12 Labours of Hercules level
12 Labours of Hercules level
12 Labours of Hercules level
12 Labours of Hercules level

Work began with the idea of ​​the level, then the idea was tested in practice. If an idea does not work well, it is replaced by another. Then the gameplay and level balance were tuned. Then the bugs were corrected and the level was polished to the desired quality.

Helium Rush: Zombie Attacks level
Helium Rush: Zombie Attacks level

Logic King

Football Tricks

Football Tricks level
Football Tricks level
Football Tricks level
Football Tricks level

Work began with the idea of ​​the level, then the idea was tested in practice. If an idea does not work well, it is replaced by another. Then the gameplay and level balance were tuned. Then the bugs were corrected and the level was polished to the desired quality.

Bubble Meadow 2

Bubble Meadow 2 level
Bubble Meadow 2 level
Bubble Meadow 2 level
Bubble Meadow 2 level

Work began with the idea of ​​the level, then the idea was tested in practice. If an idea does not work well, it is replaced by another. Then the gameplay and level balance were tuned. Then the bugs were corrected and the level was polished to the desired quality.

GSC Game World

S.T.A.L.K.E.R.: Call of Pripyat

I created levels for the game: Zaton, Jupiter.

 

Before creating the level, I received guidance from the project manager. Then he proceeded to create a level (the level was developed in a samopisny level editor). I was engaged in the arrangement of objects and characters, their setting. In the game there was a samopinsky scripting engine, with the help of which I set up the characters' behavior on levels, set quests for quests and wrote dialogs. I also tuned the gameplay, fixed the bugs and polished the level to high quality.

S.T.A.L.K.E.R.: Call of Pripyat level
S.T.A.L.K.E.R.: Call of Pripyat level
S.T.A.L.K.E.R.: Call of Pripyat level
S.T.A.L.K.E.R.: Call of Pripyat level

S.T.A.L.K.E.R.: Clear Sky

I created levels for the game: Kordon (Zastava), Scientific Research Institute Agroprom, Underground Research Institute Agroprom, Army warehouses (Army Base).

 

Before creating the level, I received guidance from the project manager. Then he proceeded to create a level (the level was developed in a samopisny level editor). I was engaged in the arrangement of objects and characters, their setting. In the game there was a samopinsky scripting engine, with the help of which I set up the characters' behavior on levels, set quests for quests and wrote dialogs. I also tuned the gameplay, fixed the bugs and polished the level to high quality.

S.T.A.L.K.E.R.: Clear Sky level
S.T.A.L.K.E.R.: Clear Sky level
S.T.A.L.K.E.R.: Clear Sky level
S.T.A.L.K.E.R.: Clear Sky level

Cossacks 2: Battle for Europe

He was hired by GSC Game World by creating a mod for the Cossacks 2: Napoleonic Wars game. After that, I was invited to do an add-on to the Cossacks 2. I was engaged in the creation of maps and missions for the game.

Creating maps and missions included inventing the idea of ​​a mission, according to the history of the Napoleonic wars, then I made the map in its original form, then I scripted the mission (a self-written script engine), then set up the gameplay in such a way that it was interesting to play, parallel to the rules of the bugs and bring the gameplay to good quality. After drawing a beautiful map.

 

Work on the map consisted of creating a landscape, arranging objects (resources, units, buildings) and drawing beautiful nature. Scripting the mission was to set up unit behavior and set conditions. I also wrote dialogues and tasks.

Cossacks II: Battle for Europe map
Cossacks II: Battle for Europe map
Cossacks II: Battle for Europe map
Cossacks II: Battle for Europe map
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